But you will have interface regions with wall-part-fluid, wall-part-solid, wall-part-fluid-part-solid, and shadow regions.
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When you choose frozen, the first body and second body both exist.
So an overlap of volumes is created which causes the problem.
Slice option extrudes body from sketch 2 while subtracting the intersection portion.
So no overlaps 1) Extrude the first body using the first sketch 2) When you extrude the second body from the second sketch, instead of "frozen", try "slice" The slice option will slice the body 1 as body from sketch 2 is extruded.
Slice option extrudes body from sketch 2 while subtracting the intersection portion. if you do with frozen, you will have two independent body.
But if you use slice option you will have two separate bodies. When I choose frozen, the first body and second body both exist.
The interface will have src, trg and several wall regions. Try few tutorials, cuz all these things are covered in tutorials. So an overlap of volumes is created which causes the problem.
If you add to bodies using form new part, you will have interace common to both bodies. Plus you can very well try all 3 options and see what different things you are getting. I also tried with the 'slice' option; it results same as 'frozen' option.
In design modeller, I want to create two separate bodies(two separate parts) using different sketches.
When I create a new sketch and make it 3D, the new 3D body and previous 3D body are known as 1 Part, however, I want them to be 2 separate parts. there are plenty of topics relating your question as your post regarding the "Revolve in Design Modeller" you could search before asking...
Tutorials are a good way to get started with DM and the WB in general. I don't have enough info from your post to help you further.